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the creep

Personal project loosely based on my old concept.
Sculpt made in Zbrush,
textures in Substance Painter,
retopology in Maya,
smoke simulation and render in Blender,
small tweaks made in Photoshop.

highpoly

highpoly

highpoly

highpoly

lowpoly

lowpoly

orthographic view in Zbrush

orthographic view in Zbrush

UVs, Normal, AO, Diffuse, Roughness

UVs, Normal, AO, Diffuse, Roughness